One thing that I always try to do when I'm writing a game/app/whatever is to use simple placeholder graphics. There are a couple of good reasons for this. Firstly, it makes you concentrate on the gameplay - if the game doesn't feel fun with simple graphics then it's not going to feel fun however good you make the graphics. When I worked at Denki we had a rule about not making our graphics any more "real" than basic coloured shapes until the core gameplay felt fun. Secondly, it gives a blank canvas to whichever artist comes in to create the proper graphics. At some point in the development of this game I'll get an artist in (applications for the position are open!) and I don't want to prejudice their view of how the game should look - I want the artist to tell me how it should look. Finally.. it stops me from getting distracted and spending too much time tweaking the graphics when (see first point) it doesn't make any difference at this stage. U...
A Bullet Hell gamedev tutorial for your browser, written in JavaScript and HTML. Working from the simplest game to something a lot more complex in small, manageable steps. This isn't like a normal gamedev tutorial - you have a chance to choose the direction I take!