In the last post I touched on how easy it is to score in this game - you can just camp out on the score bullet spawner and watch the points rack up. I'm going to add a little delay to the score bullets so that they start out in a deactivated and uncollectable state, and then change to active and collectable after a short time - say, half a second. To make it clear what state they are in I'm going to add code to let me change the look of Objects and allow them to be animated.
A Bullet Hell gamedev tutorial for your browser, written in JavaScript and HTML. Working from the simplest game to something a lot more complex in small, manageable steps. This isn't like a normal gamedev tutorial - you have a chance to choose the direction I take!