When we last met, I had just started work on a level editor. I'd got as far as adding the ability to select an object and move it around, and then I added an undo/redo system using the command pattern. That was a good start, but dragging items around the level is only fun for so long. What I really want to be doing is.. ..editing the properties of the bullet spawners! And I want to be doing this in realtime as the game plays so that I can immediately see what effect my changes have made to the gameplay of the level.
I started this blog back in November of last year. My aim was to document the development of a Bullet Hell shoot-em-up, written in JavaScript. Here we are, six months later, and lots has happened. With 20 posts already written, I thought that now would be a good time to take stock of what I've already done, and to look to the future and see what's to come.